Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jan 06, 2007, 06:32 PM // 18:32   #41
Jungle Guide
 
Join Date: Jul 2006
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Firestone
I think in order to be fair... they should make something like segreating the ranks, like in gvg... unranked vs unranked.

Example:
Group of 6 / 8 with rank 0 will play with groups that are of their rank... that will encourage them to be pvp more. "Elitism" will no longer be that much of an issue.

If the group consists of differents ranks, they could average out the rank [eg. (rank 9 + 3 + 6)/3 = rank 6) ] .. so the group would be placed in an environment that is within their own league.

--> This would promote players to get stronger, as the competition would be tougher. (instead of those rank 9+ vs those rank 0).

I think this would translate to faster transfer of favor too... hmm... o well... just a rant that anet won't see lol.



Else they could also implement something pve into pvp.
Remember how pvp affects favor, and gets complained by pve?
They could implement a pve environment as the last stage as bonus to get items.

so the last stage would be like monsters + pvp groups inside.

u have to deem priority of whether to kill de monsters hitting u.. or the enemy pvp team that is beside u.

I think FoTM won't work well in here, since its been proven that it doesn't work in pve environment as well.
I'm just going to ignore the part about monsters...

Wrong. Implementing a system where ranked teams fight teams of the same rank would cause people to grow weaker, not stronger. If you do not fight truly superb teams, what are you ever going to learn? Also, this would probably break the rank system even further (if possible). If something like this were implemented, nothing below a tiger would have even the smallest semblance of meaning, as the players have most likely not faced all that many competitive teams. The better the team you face, whether you're winning or losing, the more you learn if you're paying attention. Also, a rank system like this would allow more players to get farther, clogging up the HoH map and resulting in long wait times. The most important problem with this though is that the lower rankings would mean NOTHING as they would not have played against real competition.
Gimme Money Plzkthx is offline   Reply With Quote
Old Jan 06, 2007, 06:51 PM // 18:51   #42
Forge Runner
 
jonnieboi05's Avatar
 
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
Default

Okay, I've been reading a lot of the comments people have been putting...And I've got to step in and make all of you realize a couple of things...

1)
Quote:
Originally Posted by lyra_song
Kill halls skipping.
Skipping/Hall skipping in general is made possible because of the unlikely moment that there is not another team to compete in a match/Hall of Heroes when a team is needed, therefore, Hall Skips will continue to occur and can not be done way with.

2)
Quote:
Originally Posted by Sword
-needs more non-altar maps in HA ... more 1v1 killing
There are only 3 total altar maps, and altar maps, in my oppinion, make Heroes Ascent more enjoyable considering that anyone can win and in a 1 vs 1 match you could get uberly annialated by your opponent if you have an awesome team build.

3)
Quote:
Originally Posted by Sword
-balance skills like grenth sf etc
The skills are relatively balanced. I never have a problem dealing with Searing Flames/Avatar of Grenth Dervishs' (even with test builds). Put a Thumper onto a Grenth every now and then to pressure him/her and problem solved.


4)
Quote:
Originally Posted by Sword
-more maps for better potential for higher fame streaks without holding hoh over and over
There are currently 8 stages (not including The Vault) that are all capable of winning on; just play tactically and strategically and if you are the better team then congradulations on your victory. 8 maps is more than enough maps to get a nice win streak and having to create additional maps, I would assume, would take time to produce. But who knows? Maybe aNet will in fact create more stages to play on?


5)
Quote:
Originally Posted by Sword
6v6 sucked. i get the impression that anet thought that is was popular cause alot of poeple were playing HA when they started 6v6
Personally I prefer 6v6 because: 1) no more iway, 2) no more insta-wins like blood/ranger spikes. 6v6 is great especially for the new upcomers to the PvP enviornment. Thanks for the change aNet (no sarcasm intended).

6)
Quote:
Originally Posted by mr_groovy
I am currently at 121 fame but just can't get into the ha pvp spirit because of elitism and the current way it's set up.
Quote:
Originally Posted by Clone
I lost interest in HA a long time ago from rank descrimination and gimmick builds.
I am most sincerely sorry for this, but you must understand that "elitism" occurs solely because of the fact that people want high ranked players to insure their wins. My suggestions: start a group of youre own of what the current meta-build is and practice on that build by continuously running it. Guild groups work particularly well because you know you won't have a rage quitter.

7)
Quote:
Originally Posted by Firestone
I think in order to be fair... they should make something like segreating the ranks, like in gvg... unranked vs unranked.

Example:
Group of 6 / 8 with rank 0 will play with groups that are of their rank... that will encourage them to be pvp more. "Elitism" will no longer be that much of an issue.
Not a bad idea, but as I stated in reason "1)", you need groups in order to have matches. If Heroes Ascent was divided by rank then people would have to wait for a very long time just to get into at least 1 match, therefore, making your thoughts/ideas on the matter obsolete. Sorry.




Well, I'm done trying to make some of the issues in this thread make more sense. But now onto what ***I*** would personally love to see:



-I would LOVE to be able to control the Ghostly Hero with a "flag" marker like with heroes/henchman. So many times have I seen our Ghostly Hero get body blocked and "glitched" and our team not able to pull him back becuase he's already in his permanant "entering altar" state.

Quote:
Originally Posted by Sarevok Thordin
What "changes" do PvEers need.

Apart from Razah needing to be made reasonable to get.
-Off topic, but yes, I too would love to see Razah much more easier to aquire, hence, I play roughly 55% PvP, 45% PvE; and personally, I do enjoy playing PvE.

-I would also like to see Scarred Earth removed and Burial Mounds put back into the Heroes Ascent arena.

-Another Double Fame weekend sometime in the future would be nice.

-Keep Heroes Ascent 6v6. 6v6 requires more tactics with the limited amount of people in a group, and also, in my oppinion, offer new PvP'ers a chance to get experianced, where as, 8v8 was a total chaotic mess and had lots of people coming in and insta-killing everyone with blood/ranger spikes. Hence, ruining the fun.

-Possibly change "Song of Concentration" to it only being able to block 1 interupt, maybe?

-I'm kind of an ego-maniac, and, when I pug, if there are more people from a different server (for example, I am from the American Server and I occassionally pug with Europeans from the International District) then the person leading the group is changed (for example, from Lena the Saint to John Doe). The name, in this case, is announced as the first person that is from the other server in your group. Maybe if you could, aNet, change it to where the person that is leader is still the name shown in screen it shows who you are versusing no matter how many people are from a different server. (sorry if I confused anyone, but I'm sure people who PvP know what I am talking about, and hopefully, you also know what I am talking about aNet)



Well that's all I have at the moment, so, hopefully my ideas/oppinion/contradictions to people's thoughts made sense and got a point across to whomever is reading this. Thanks, and keep up the great work Gaile/aNet.




*Lena the Saint

Last edited by jonnieboi05; Jan 06, 2007 at 07:20 PM // 19:20..
jonnieboi05 is offline   Reply With Quote
Old Jan 06, 2007, 07:23 PM // 19:23   #43
Frost Gate Guardian
 
Join Date: Jan 2006
Default

they should make it if a lower ranked team (add all members rank together for each team) wins they get a little extra fame for the win. This may help get lower ranked players into higher ranked groups. I feel this would help get new players into HA and also players that left may come back as well. Regardless HA is pretty dead right now and the changes made should focus on getting new player back in and old players that left back in otherwise the changes made will be useless.

THEY NEED TO TAKE THE FAVOR SYSTEM FOR UW/FOW OUT. PVP SHOULD NOT HAVE ANY EFFECT ON PVE. THIS HAS BEEN A COMPLAINT FROM A MAJORITY OF GW PLAYERS. LISTEN UP ANET BECAUSE THIS IS WHY YOU LOSE CUSTOMERS.

Well if they dont change the favor they should put the pve monsters in the mix in halls like that guy suggested, that way the game is balanced and pve players get screwed by favor and pvp players get screwed by something they cant control either. You may have beat the two other teams for halls but to winn the altar heres 20 monsters from DOA

Once again since you are making changes to HA, TAKE OUT THE PVP INFLUENCE ON WHERE PVE PLAYERS CAN GO. 20 MONTHS IS LONG ENOUGH FOR THIS CRAP. THE ONES THAT DONT COMPLAIN ARE THE ONES IT DOESNT EFFECT (PVP PLAYERS)
midnight caretaker is offline   Reply With Quote
Old Jan 06, 2007, 07:23 PM // 19:23   #44
Wilds Pathfinder
 
explodemyheart's Avatar
 
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
Default

Quote:
Originally Posted by Gimme Money Plzkthx
I'm just going to ignore the part about monsters...

Wrong. Implementing a system where ranked teams fight teams of the same rank would cause people to grow weaker, not stronger. If you do not fight truly superb teams, what are you ever going to learn? Also, this would probably break the rank system even further (if possible). If something like this were implemented, nothing below a tiger would have even the smallest semblance of meaning, as the players have most likely not faced all that many competitive teams. The better the team you face, whether you're winning or losing, the more you learn if you're paying attention. Also, a rank system like this would allow more players to get farther, clogging up the HoH map and resulting in long wait times. The most important problem with this though is that the lower rankings would mean NOTHING as they would not have played against real competition.
I definitely agree. I would much rather fight a bunch of people higher ranked than I am and get my ass trashed than to constantly fight people at the same skill level, or below mine because it doesn't force me to be any better. As frustrating as it is to go in and get my ass absolutely handed to me by a rank 9+ group, it's the only way I'm ever going to learn to get better.
explodemyheart is offline   Reply With Quote
Old Jan 06, 2007, 07:33 PM // 19:33   #45
Frost Gate Guardian
 
Join Date: Mar 2006
Location: Singapore
Guild: POEA
Profession: Mo/N
Default

actually.. i suggested pve with pvp coz it does makes a difference in terms of excitement... reminds me of diablo 2, when some ppl will pvp in cs. u have to fight wif ppl, while ensuring that u do not die to monsters as well.

to me, its would be like a fresh style of playing.

When i said FoTM doesn't work as well as in pve... trust me. I saw a group of IWAY (rank 6++) trying out the new tomb pve setting. Died within the first few minutes lol. i was laughing all the way. That's was like in jan or something... hmm...

-------

To: Gimme Money Plzkthx

actually, it does help...
Reason: rank 0 people are with not much exposure *read: experience* with it. its meant to be a form of initiation of what its like, eg. knowing the maps etc.
When u get higher rank, u get more exposure, and definitely more confident in ur style of gaming. i remember when i first pvp in gaming, i was like what the hell?! kinda panicked and jammed all de buttons i can get my hands on lol.

as u get higher ranked, u definitely get the chance to pvp with other ranked people. after all, you don't improve immediately. Rome wasn't built in a day you know?

that's why i suggested it. To enable people to learn slowly.

-------

To: JonnieBoi05

Ya. i get what you mean lol. It would be like AB all over again. De vaju lol.
I think what they could implement is like a system base matching.

Example:

Rank 0 group priority --> rank 0 (primary match).. in the event it does not find a match.. it will go on to rank 3 (secondary pairing) ... blah blah blah..

At least, this will give people a starting chance.
Firestone is offline   Reply With Quote
Old Jan 06, 2007, 07:40 PM // 19:40   #46
Pre-Searing Cadet
 
Join Date: Nov 2006
Guild: tore
Default

OMG, kill me please......u know we want 8 man ha back......just do it
,moonie
reverend moonie is offline   Reply With Quote
Old Jan 06, 2007, 07:43 PM // 19:43   #47
Desert Nomad
 
Bankai's Avatar
 
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
Default

The current problem with HA is in my opinion the 6 minute instead of 12 minute rule of HoH. Now that there are 6 minutes, you need a constant supply of teams to fight in the Hall of Heroes. However, this means that you play much less games before getting there. That way it's like there's only 3 maps. The golden maps are the best in my opinion (especially the capture the flag. The priest one can die.), and they see the daylight once a day or so.
Bankai is offline   Reply With Quote
Old Jan 06, 2007, 07:52 PM // 19:52   #48
Krytan Explorer
 
Wilhelm's Avatar
 
Join Date: Jul 2006
Location: Canada eh
Guild: looking for mature, luxon pvx guild
Profession: Mo/
Default

I think its good that they're recognized that there is bigger problems with HA, rather than just party size.

Quite interested in seeing these temporary skill changes, which may or may not stick around.

-Wilhelm
Wilhelm is offline   Reply With Quote
Old Jan 06, 2007, 07:57 PM // 19:57   #49
Desert Nomad
 
Sarevok Thordin's Avatar
 
Join Date: Apr 2006
Location: Scotland
Profession: W/N
Default

No, keep the influence there, that is part of the thrill of HA, you are fighting for your region's right to go there.

Taking this out would greatly KILL HA...........
Sarevok Thordin is offline   Reply With Quote
Old Jan 06, 2007, 08:03 PM // 20:03   #50
Lion's Arch Merchant
 
¿Evan¿'s Avatar
 
Join Date: Jun 2005
Location: Tombs
Guild: In Soviet Russia Altar Caps You [CCCP]/Ruthless Amazons [ego]
Profession: W/E
Default

Heres an idea, hire people that actually play the game to balance it.
¿Evan¿ is offline   Reply With Quote
Old Jan 06, 2007, 08:15 PM // 20:15   #51
Desert Nomad
 
Sagius Truthbarron's Avatar
 
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
Default

It would be nice if they stopped putting so much emphasis on the 4 team map. I hate having to fight 2 holding builds that run around trying to make you quit, and then having to enter the 4 player map as the first map everytime you go back in.
Sagius Truthbarron is offline   Reply With Quote
Old Jan 06, 2007, 08:50 PM // 20:50   #52
Pre-Searing Cadet
 
Join Date: Oct 2005
Default

Quote:
Originally Posted by Sarevok Thordin
No, keep the influence there, that is part of the thrill of HA, you are fighting for your region's right to go there.

Taking this out would greatly KILL HA...........
For all of the pvpers i've played with this doesn't make any difference what so ever to them, winning favour is only a slight perk at most. However, from what i understand a large number of pve'ers dislike hugely, so I can't really see any reason to keep it, except for the possible economic effects on the game.
ab zero is offline   Reply With Quote
Old Jan 06, 2007, 09:02 PM // 21:02   #53
Jungle Guide
 
Sword's Avatar
 
Join Date: Jun 2006
Profession: Mo/
Default

Quote:
Originally Posted by JonnieBoi05

*Lena the Saint

lets listen to the people that know pvp

gg



Quote:
Originally Posted by JonnieBoi05


you could get uberly annialated by your opponent if you have an awesome team build
lol, nuff said

Last edited by Sword; Jan 06, 2007 at 09:21 PM // 21:21..
Sword is offline   Reply With Quote
Old Jan 06, 2007, 09:25 PM // 21:25   #54
Frost Gate Guardian
 
Join Date: Jan 2006
Default

When I was playing HA I could care less if I was on an american team or a european team and I dont believe anyone does. People want to be on a team that wins not winning favor.

Ive never seen this Grp 5/6 LF WOH monk must be on american server so that team is american LETS GET FAVOR WOOOOHOOOOO. wasnt like this in 8 man either

Besides that there are many americans that switched servers to european or tiawan and such same with european players doing this

Take the favor influence out but keep the ticker every time halls is won to give recognition to the winners

A way to keep the holding build or any other type of build from being dominant would be to make how you winn halls random.
1) One time it may be the typical altar match as is now
2) Next maybe a relic run
3) 2 teams vs 2 teams match where the winners then fight each other for halls
4) there can also be a scarred earth 4 team type of match but it starts one team vs another then at 1 min into match the next team gets put in and then after another min the team currently holding gets put in all on one room no altar a killl em all type of match
midnight caretaker is offline   Reply With Quote
Old Jan 06, 2007, 10:29 PM // 22:29   #55
Frost Gate Guardian
 
Son of Urza's Avatar
 
Join Date: Dec 2005
Location: I'm the guy right behind you staring through your head . . . .
Profession: W/
Default

That actually might be a decent idea. If there's no one fixed type of battles, then it's impossible to design a build to specifically exploit that type of fight. It's like how you can only 55 in certain areas- right now, HoH is only one area, but that update would make it several, thus ruining an overspecialized build's chances of success.
Son of Urza is offline   Reply With Quote
Old Jan 06, 2007, 11:39 PM // 23:39   #56
Krytan Explorer
 
Join Date: Oct 2006
Location: Ottawa, Canada
Default

Quote:
Originally Posted by JonnieBoi05
Personally I prefer 6v6 because: 1) no more iway, 2) no more insta-wins like blood/ranger spikes. 6v6 is great especially for the new upcomers to the PvP enviornment. Thanks for the change aNet (no sarcasm intended).
Stop sucking, and get a better infuser, and/or learn to pre-prot and interupt

Quote:
Originally Posted by JonnieBoi05
I would LOVE to be able to control the Ghostly Hero with a "flag" marker like with heroes/henchman. So many times have I seen our Ghostly Hero get body blocked and "glitched" and our team not able to pull him back becuase he's already in his permanant "entering altar" state.
Easy solution don't wait till the ghost dies to put yours on the altar.

Quote:
Originally Posted by Firestone
When i said FoTM doesn't work as well as in pve... trust me. I saw a group of IWAY (rank 6++) trying out the new tomb pve setting. Died within the first few minutes lol. i was laughing all the way. That's was like in jan or something... hmm...
B/P is the fotm in pve tombs, while SB monks were a farming fotm until they were nerfed

Quote:
Originally Posted by Sagius Truthbarron
It would be nice if they stopped putting so much emphasis on the 4 team map. I hate having to fight 2 holding builds that run around trying to make you quit, and then having to enter the 4 player map as the first map everytime you go back in.
If they were really a holding build they wouldn't need to run, but I agree scarred eath is the worst map for different reasons, mainly length, and getting ganked.

Quote:
Originally Posted by midnight caretaker
they should make it if a lower ranked team (add all members rank together for each team) wins they get a little extra fame for the win. This may help get lower ranked players into higher ranked groups. I feel this would help get new players into HA and also players that left may come back as well. Regardless HA is pretty dead right now and the changes made should focus on getting new player back in and old players that left back in otherwise the changes made will be useless.
Lol, rank has been discussed to death, get a guild/friendlits, I giant easy button is unnecessary for you to get fame.

Quote:
Originally Posted by midnight caretaker
Once again since you are making changes to HA, TAKE OUT THE PVP INFLUENCE ON WHERE PVE PLAYERS CAN GO. 20 MONTHS IS LONG ENOUGH FOR THIS CRAP. THE ONES THAT DONT COMPLAIN ARE THE ONES IT DOESNT EFFECT (PVP PLAYERS)
This has been discussed to death, Anet already said the favor system was working as intended. In fact I think it should be made to 25 wins, so I can here even more hilarious whining like this.

Quote:
Originally Posted by midnight caretaker
A way to keep the holding build or any other type of build from being dominant would be to make how you winn halls random.
Yay, lets take the guild lord and flagstand out of gvg as well, I hate those damn gvg builds!
Randomway Ftw is offline   Reply With Quote
Old Jan 06, 2007, 11:43 PM // 23:43   #57
Jungle Guide
 
Dean Harper's Avatar
 
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
Default

hmmm, different skill changes? does that mean we could get a Mesmer buff??????????? Really excited about this, maybe i can finally get my fame up (its been sitting at 9 FOREVER)!!!

That part about new builds and such sounds really cool too, ive been getting bored with the same old builds for mes, such as esurge and the like.
Dean Harper is offline   Reply With Quote
Old Jan 06, 2007, 11:51 PM // 23:51   #58
Desert Nomad
 
Sagius Truthbarron's Avatar
 
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
Default

Quote:
Originally Posted by Randomway Ftw
If they were really a holding build they wouldn't need to run, but I agree scarred eath is the worst map for different reasons, mainly length, and getting ganked.
I've seen several times where you're fighting a holding build, another holding build will gank, and then the one you were fighting first runs away leaving you to fight the ganking team.
Sagius Truthbarron is offline   Reply With Quote
Old Jan 07, 2007, 12:21 AM // 00:21   #59
Ascalonian Squire
 
omcginty44's Avatar
 
Join Date: Apr 2006
Guild: Xen of Onslaught
Profession: N/
Default

mmmm, i have mixed feelings about 8v8. Quicker group formation is nice with 6v6, but 8v8 would likely create more variety in builds. My only complaint is it's a little too difficult to run a balanced build in HA at the moment, idk if that would necessarily be remedied better by a skill balance or 8v8 switch.

Making Hall of Heroes longer sounds pretty lame, unless it became a sort of environment where the team who hold longest total wins, rather than the team who caps the alter at the end. But that idea even is pretty iffy. I like the current format of the Hall of Heroes atler map.

All i know is that i'm glad ANET has brought attention to this and i'm confident that they'll do a good job. Also, regardless of any current problems with HA a map revamp is always nice.


Oh, and Lena the Saint, your comments about 8v8 and skill balancing are rediculous. Teams can get rolled just as easily in 6v6. Bloodspike is fun and is in no way overpowered. And grenths, sf, sandstorm, etc. could use some tweaking imho.
omcginty44 is offline   Reply With Quote
Old Jan 07, 2007, 01:07 AM // 01:07   #60
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

How would this help lower ranked people into higher ranked groups? People would still rather take a higher ranked person than a lower ranked just so they can win games in the first place. All this'll do is create rank smurfing where people take second accounts into HA to boost the ranks of other people in the group. About the favor influence in uw/fow, anet created those zones intending for it to be tied to pvp (which has been and will always be the main focus of guild wars), so consider it as a privilege, not a right. Funny it's how mainly the people in the English forums (AM or EU) that complain about access to fow/uw and not the people in the Japan or Taiwan servers (who should be the ones complaining since they see favor only once in a blue moon). Be grateful for what you have, and don't be a scrub.

Quote:
Originally Posted by midnight caretaker
they should make it if a lower ranked team (add all members rank together for each team) wins they get a little extra fame for the win. This may help get lower ranked players into higher ranked groups. I feel this would help get new players into HA and also players that left may come back as well. Regardless HA is pretty dead right now and the changes made should focus on getting new player back in and old players that left back in otherwise the changes made will be useless.

THEY NEED TO TAKE THE FAVOR SYSTEM FOR UW/FOW OUT. PVP SHOULD NOT HAVE ANY EFFECT ON PVE. THIS HAS BEEN A COMPLAINT FROM A MAJORITY OF GW PLAYERS. LISTEN UP ANET BECAUSE THIS IS WHY YOU LOSE CUSTOMERS.

Well if they dont change the favor they should put the pve monsters in the mix in halls like that guy suggested, that way the game is balanced and pve players get screwed by favor and pvp players get screwed by something they cant control either. You may have beat the two other teams for halls but to winn the altar heres 20 monsters from DOA

Once again since you are making changes to HA, TAKE OUT THE PVP INFLUENCE ON WHERE PVE PLAYERS CAN GO. 20 MONTHS IS LONG ENOUGH FOR THIS CRAP. THE ONES THAT DONT COMPLAIN ARE THE ONES IT DOESNT EFFECT (PVP PLAYERS)
Div is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:25 AM // 02:25.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("